
Australian Regulator Identifies Significant Child Safety Gaps in Gaming Platforms
Australia's eSafety Commissioner has warned major online gaming platforms, including Steam and Roblox, that they exhibit 'significant' child safety vulnerabilities. A comprehensive report published by the regulator found that these platforms, alongside Fortnite and Minecraft, must 'lift their game' to better protect younger users.
The assessment scrutinised the prevalence of child abuse material, cyberbullying, and exposure to adult content within these environments. It concluded that while some platforms had rudimentary safeguards, none met the expected standards for comprehensive child protection. The Commissioner emphasised that these platforms, which collectively host millions of Australian children, have a fundamental obligation to implement robust safety mechanisms, rather than placing the onus solely on parents.
The findings underscore a broader international concern regarding the self-regulation of technology companies and their often-insufficient responses to documented harm against minors. Western governments, including the UK, have increasingly sought to legislate online safety, often citing the slow pace of voluntary corporate action.






